Last Monday 24th of November I delivered a small lecture about Libgdx at Kingston University of London. This complements Alberto’s Libgdx workshop at Cadiz University last week as part of a series of activities to promote Libgdx and our recently released book.
I talked about what Libgdx can offer developers as well as the advantages of using open source tools as opposed to proprietary technologies, especially when it comes to students. Just like in Alberto’s talk, we gave two copies of our book away to a couple of lucky students!
Sadly, no pictures were taken this time round, you’ll have to take my word when I say that quite a few people showed up. Thanks for that!
As promised, here are the slides in case anyone is interested.
During a 2 hour session, the students put together a bunch of pieces to build Flappy Plane, a Flappy Bird clone originally developed by Mario Zechner. Moreover, there was free stuff! Alberto did a small raffle and gave two copies of our book away.
We’re really happy with the turnout, just take a look at the gallery below!
If you’re interested in an easy introduction to Libgdx, feel free to check the GitHub repo where we’ve uploaded everything: slides, code and exercises.
I’ll be delivering a small presentation to the games development students at Kingston University of London on Monday November 24th. The reason behind the talk is the recent publication of our Libgdx Cookbook, which is why I will be giving away two hard copies! Come along to hear me preach about all Libgdx things.
Naturally, I’ll post the slides here for whoever’s interested.